000 01464nam^a2200217^a^4500
001 000001203
005 20260502230058.0
008 ^^^^^^s1984||||us-|||||||||||||||e|spa|d
020 _a0201144689
040 _aANC-BC
_bspa
_cANC-BC
041 _aeng
082 0 4 _a005.5FOLf
100 1 _aFoley, D. James
245 1 0 _aFundamentals of Interactive Computer Graphics /
_cJames D. Foley, The George washington University, Andries Van Dam, Brown University
250 _a1a. ed.
260 _aEstados Unidos :
_bAddison-Wesley Publising Company,
_c1984
300 _a664 p . :
_bil .
505 0 0 _aChapter 1 What is interactive graphics ?. -- Chapter 2 Basic interactive graphics programming. -- Chapter 3 Graphics Hardware. -- Chapter 4 Implementation of a simple graphics package (SGP). -- Chapter 5 Interaction devices and techniques. -- Chapter 6 The desing of user-computer graphic conversations. -- Chapter 7 Geometrical transformation. -- Chapter 8 Viewing in three dimensions. -- Chapter 9 Modeling and object hierarchy. -- Chapter 10 Advances display architecture. -- Chapter 11 raster algorithms and software. -- Chapter 12 Display architecture. -- Chapter 13 Representation of 3D shapes. -- Chapter 14 The quest for visual realism. -- Chapter 15 Algorithms for removing hidden edges and surfaces. -- Chapter 16 Shading models. -- Chapter 17 Intensity and color. -- Bibliography. -- Index.
650 0 4 _aINFORMÁTICA
700 1 _aVan Dam, Andries
_ecoaut
999 _c1113
_d1113