| 000 | 01464nam^a2200217^a^4500 | ||
|---|---|---|---|
| 001 | 000001203 | ||
| 005 | 20260502230058.0 | ||
| 008 | ^^^^^^s1984||||us-|||||||||||||||e|spa|d | ||
| 020 | _a0201144689 | ||
| 040 |
_aANC-BC _bspa _cANC-BC |
||
| 041 | _aeng | ||
| 082 | 0 | 4 | _a005.5FOLf |
| 100 | 1 | _aFoley, D. James | |
| 245 | 1 | 0 |
_aFundamentals of Interactive Computer Graphics / _cJames D. Foley, The George washington University, Andries Van Dam, Brown University |
| 250 | _a1a. ed. | ||
| 260 |
_aEstados Unidos : _bAddison-Wesley Publising Company, _c1984 |
||
| 300 |
_a664 p . : _bil . |
||
| 505 | 0 | 0 | _aChapter 1 What is interactive graphics ?. -- Chapter 2 Basic interactive graphics programming. -- Chapter 3 Graphics Hardware. -- Chapter 4 Implementation of a simple graphics package (SGP). -- Chapter 5 Interaction devices and techniques. -- Chapter 6 The desing of user-computer graphic conversations. -- Chapter 7 Geometrical transformation. -- Chapter 8 Viewing in three dimensions. -- Chapter 9 Modeling and object hierarchy. -- Chapter 10 Advances display architecture. -- Chapter 11 raster algorithms and software. -- Chapter 12 Display architecture. -- Chapter 13 Representation of 3D shapes. -- Chapter 14 The quest for visual realism. -- Chapter 15 Algorithms for removing hidden edges and surfaces. -- Chapter 16 Shading models. -- Chapter 17 Intensity and color. -- Bibliography. -- Index. |
| 650 | 0 | 4 | _aINFORMÁTICA |
| 700 | 1 |
_aVan Dam, Andries _ecoaut |
|
| 999 |
_c1113 _d1113 |
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