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  <titleInfo>
    <title>Fundamentals of Interactive Computer Graphics</title>
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  <name type="personal">
    <namePart>Foley, D. James</namePart>
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  <name type="personal">
    <namePart>Van Dam, Andries</namePart>
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    <place>
      <placeTerm type="text">Estados Unidos</placeTerm>
    </place>
    <publisher>Addison-Wesley Publising Company</publisher>
    <dateIssued>1984</dateIssued>
    <edition>1a. ed.</edition>
    <issuance>monographic</issuance>
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  <language>
    <languageTerm authority="iso639-2b" type="code">spa</languageTerm>
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  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
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  <physicalDescription>
    <extent>664 p . : il .</extent>
  </physicalDescription>
  <tableOfContents>Chapter 1 What is interactive graphics ?. -- Chapter 2 Basic interactive graphics programming. -- Chapter 3 Graphics Hardware. -- Chapter 4 Implementation of a simple graphics package (SGP). -- Chapter 5 Interaction devices and techniques. -- Chapter 6 The desing of user-computer graphic conversations. -- Chapter 7 Geometrical transformation. -- Chapter 8 Viewing in three dimensions. -- Chapter 9 Modeling and object hierarchy. -- Chapter 10 Advances display architecture. -- Chapter 11 raster algorithms and software. -- Chapter 12 Display architecture. -- Chapter 13 Representation of 3D shapes. -- Chapter 14 The quest for visual realism. -- Chapter 15 Algorithms for removing hidden edges and surfaces. -- Chapter 16 Shading models. -- Chapter 17 Intensity and color. -- Bibliography. -- Index.</tableOfContents>
  <note type="statement of responsibility">James D. Foley, The George washington University, Andries Van Dam, Brown University</note>
  <subject>
    <topic>INFORMÁTICA</topic>
  </subject>
  <classification authority="ddc">005.5FOLf</classification>
  <identifier type="isbn">0201144689</identifier>
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