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    <subfield code="a">Chapter 1 What is interactive graphics ?. -- Chapter 2 Basic interactive graphics programming. -- Chapter 3 Graphics Hardware. -- Chapter 4 Implementation of a simple graphics package (SGP). -- Chapter 5 Interaction devices and techniques. -- Chapter 6 The desing of user-computer graphic conversations. -- Chapter 7 Geometrical transformation. -- Chapter 8 Viewing in three dimensions. -- Chapter 9 Modeling and object hierarchy. -- Chapter 10 Advances display architecture. -- Chapter 11 raster algorithms and software. -- Chapter 12 Display architecture. -- Chapter 13 Representation of 3D shapes. -- Chapter 14 The quest for visual realism. -- Chapter 15 Algorithms for removing hidden edges and surfaces. -- Chapter 16 Shading models. -- Chapter 17 Intensity and color. -- Bibliography. -- Index.</subfield>
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